I've spent most of my life following curiosity across disciplines. The common thread was never the medium. It was figuring out how something worked, then seeing what I could make with that understanding.
I'm a former high school teacher, an instructional designer, a software developer, an animator, a musician, and a person with more questions than any reasonable number of hobbies could contain. I spent sixteen years teaching, primarily in CTE Animation and upper-level mathematics, and I'm now moving toward instructional design, learning experience design, and educational technology.
Red Work Atelier grew out of a realization that I had accumulated decades of skills, ideas, and unfinished experiments, but too little of that work existed in a form other people could discover or build upon. I wanted a place to finish more of it, share what I'd learned, and let the different parts of my creative life speak to one another.
What I care about
Curiosity is probably the closest thing I have to a governing principle. I like people who ask good questions, systems that reward understanding, and conversations where somebody's unexpected perspective changes the shape of the problem. Relationships matter more to me than performance or prestige. I'd rather make something useful with good people than spend my life polishing a personal brand.
That doesn't mean I don't care about craft. Quite the opposite. I care about making things that hold together, work for the people they're intended for, and remain interesting after the novelty wears off.
What does that look like professionally?
I bring classroom experience, computer science, visual communication, and hands-on development into learning design. I'm especially interested in interactive learning, simulation, faculty partnership, technical training, and thoughtful uses of AI. I enjoy the whole problem, from understanding what someone needs to designing, building, testing, and revising the thing that might help.
And outside the professional labels?
I make music, build games, read across genres, tinker with software and hardware, and get absorbed in the histories and systems behind ordinary things. I'm drawn to work that has a little humanity left in the seams. A good conversation can take me from animation to education to a song lyric to some strange technical question, and that is usually a pretty good evening.
What's the name about?
Rubedo, the red work, is associated with the completion of a transformative process. For this studio, it's a useful reminder that an idea becoming real involves revision, integration, and making something coherent enough to survive outside my head. An atelier is a working studio, with the tools out and the process visible. Together, the name is less a claim that the work is finished than a commitment to keep making it real.